Samuel Cohen

Level & Game Designer

Welcome to my portfolio! I have something to tell you…

Level Design is often described as “creating a space to put the game rules into practice”.

I like to think beyond that.

My aim is to make places capable of evoking emotions. Whether it is awe, terror, a sense of wonder or an adrenaline rush, I believe it must be crafted from the very foundation through composition, pacing and curated interactions.

For that goal, I follow a holistic approach fueled by my experience in art, photography and game design… and an insatiable curiosity.

Don’t forget to download my resume. Let’s get in touch!

Freelancing

Ritual Tides (AAA)
Raiders Rise
Getting Ready...

The current industry crisis forced me to readapt and turn into a freelancer. While I am still open to be hired, I have to admit that freelancing has given me the incredible opportunity of working on different genres and styles in a relatively short period of time, such as Horror, MOBA or a Narrative Platformer.

In this section, I show some of my favorite, publicly announced comissions so far.

After Us

Quarry
Factories
Additional Tasks

After Us is an action-adventure video game with platforming game mechanics and light combat. Players control a forest spirit named Gaia, who rescues the ghosts of the last animals after they went extinct due to human greed on a surreal version of Earth. As designers, our aim was to evoke the feeling of exploring a devastated world, while keeping a linear structure to guide the players.

Etherborn

Shapes of a Memory
Desert of the Mind
Structured Thoughts

Etherborn is a surreal, artistic puzzle platformer with gravity-shifting mechanics. It follows the journey of a voiceless being who has just been born into a mysterious world where a bodiless voice awaits for her. The levels are designed as navigational puzzles with a very minimalistic approach. They are solved by exploring every corner to understand each possible path until the exit is found.

Miscellaneous [Programming, Technical Art, Shaders, etc.]

Terracotta
Blues and Bullets
The Pawn (Personal, GameMaker)