Welcome to my portfolio! I have something to tell you…
Level Design is often described as “creating a space to put the game rules into practice”.
I like to think beyond that.
My aim is to make places capable of evoking emotions. Whether it is awe, terror, a sense of wonder or an adrenaline rush, I believe it must be crafted from the very foundation through composition, pacing and curated interactions.
For that goal, I follow a holistic approach fueled by my experience in art, photography and game design… and an insatiable curiosity.
The current industry crisis forced me to readapt and turn into a freelancer. While I am still open to be hired, I have to admit that freelancing has given me the incredible opportunity of working on different genres and styles in a relatively short period of time, such as Horror, MOBA or a Narrative Platformer.
In this section, I show some of my favorite, publicly announced comissions so far.
After Us is an action-adventure video game with platforming game mechanics and light combat. Players control a forest spirit named Gaia, who rescues the ghosts of the last animals after they went extinct due to human greed on a surreal version of Earth. As designers, our aim was to evoke the feeling of exploring a devastated world, while keeping a linear structure to guide the players.
Etherborn is a surreal, artistic puzzle platformer with gravity-shifting mechanics. It follows the journey of a voiceless being who has just been born into a mysterious world where a bodiless voice awaits for her. The levels are designed as navigational puzzles with a very minimalistic approach. They are solved by exploring every corner to understand each possible path until the exit is found.