Duties: Level, Systems, Puzzle, and Combat Encounter Designer, Technical Level Designer, Pixel Artist.
Tools: Unity, Blender, Photoshop, paper and pencil.
Left: The procedures I designed to build levels were made to be used with ProBuilder (Unity).
Right: A technical test I made, shared by the team on Twitter. Lighting, normals, water shader and terrain pixel-art were done by me. The water shader evokes a fluid-looking behavior while keeping the pixels perfectly on a grid.
Left: The amount of foam could be changed directly by editing the vertex color data from the mesh.
Right: I also added a slider for the “dryness”.