Duties: Level, Systems, Puzzle, and Combat Encounter Designer.
Tools: Unreal Engine, Blender, Photoshop, paper and pencil.
“Factories” is composed of three buildings producing different “products”: boxes, cars and meat. I owned the two first and worked on the third one conceptualizing and prototyping systems, and creating some rooms.
Box factory and Car factory
Meat factory
Ghost animals were placed by Laura Roldán.
Level-specific game mechanics were designed between the creative director (Alexis Corominas) and me.
Interactable sprouts were placed by Laura Roldán, while their “jigsaw” compositions with the grass patches were done by me.